Silver Point Bay stories

The room where everybody knows something.

The Girls’ Bathroom turns one school restroom into a social information hub for friendships, secrets, conflict, reputation and consequences.

Social story game

Small space. Huge social graph.

Conversations and events ripple outward into school life, friendships and recurring Silver Point Bay characters.

Rumors + evidence

What you hear, what you saw and what can actually be proven are not always the same thing.

Consequences

Relationships and reputation can change after choices, disclosures and conflicts.

The Girls' Bathroom game UI concept
The bigger idea

One room can become the center of an entire school story

The Girls’ Bathroom treats a familiar social space as the place where friendships shift, rumors spread, secrets surface and consequences follow the player back into the wider world.

Social information hub
What you hear, share or keep private can change relationships.
Life outside the room
School days, off-time scenes and Silver Point Bay locations keep the world larger than one set.
Recurring people
Characters can reappear across situations, carrying history instead of resetting every scene.
Questions worth answering

Before you jump in.

Is the game only set in a bathroom?

No. The bathroom is the social hub; the wider school and Silver Point Bay provide the surrounding life.

Is every playthrough identical?

The direction is choice- and state-driven social storytelling with different consequences.

Does it connect to other games?

Yes, through approved Silver Point Bay canon such as locations, families and recurring characters.

Somebody always knows more.

Explore the shared world around Silver Point Bay and the people whose stories cross through this room.

Explore the world →