Every message matters
Tone, timing and choices can move a relationship in a different direction.
GHOSTED turns modern communication into story gameplay: what you send, what you leave unread, who you trust and how long you wait can all change a relationship.
The interface stays readable and familiar while the story underneath tracks relationships, context and consequence.
Tone, timing and choices can move a relationship in a different direction.
Unanswered messages, hesitation and distance can carry story weight.
Characters carry history forward instead of resetting after each scene.
GHOSTED is built around the tension people already understand from texts, replies, read states and uncertain relationships—then turns those signals into interactive story systems.
No. It is a fictional interactive game presented through social and messaging-inspired interfaces.
Yes. Relationship state and prior interactions are core to the experience.
The release path is designed to onboard through KGE Central Consumer Identity where account features are enabled.
Part of the current Ember Lynx Games portfolio from Kurtz Global Entertainment Inc.