Interactive social story

Sometimes silence says everything.

GHOSTED turns modern communication into story gameplay: what you send, what you leave unread, who you trust and how long you wait can all change a relationship.

Messages 9:41
hey… are we okay?
I thought we were.
Read 11:48 PM
•••
Designed around people

Messages are the game board.

The interface stays readable and familiar while the story underneath tracks relationships, context and consequence.

💬

Every message matters

Tone, timing and choices can move a relationship in a different direction.

👀

Silence is still a choice

Unanswered messages, hesitation and distance can carry story weight.

↻

Relationships react

Characters carry history forward instead of resetting after each scene.

The bigger idea

Make modern communication feel dramatic without making it fake.

GHOSTED is built around the tension people already understand from texts, replies, read states and uncertain relationships—then turns those signals into interactive story systems.

Choice with context
A reply can mean something different depending on the history behind it.
Character continuity
People remember what happened and react to patterns, not isolated taps.
Silver Point Bay connections
Where appropriate, characters and places can connect into the shared universe.
Questions worth answering

Before you jump in.

Is GHOSTED a chat app?

No. It is a fictional interactive game presented through social and messaging-inspired interfaces.

Do choices change relationships?

Yes. Relationship state and prior interactions are core to the experience.

Does it use KGE Identity?

The release path is designed to onboard through KGE Central Consumer Identity where account features are enabled.

GHOSTED

Part of the current Ember Lynx Games portfolio from Kurtz Global Entertainment Inc.

Explore Ember Lynx Games →